Sunday, 27 April 2014

Female Pose

Even though we were provided with reference photos for female pose task too, I decided to find my own reference. Not that I thought that reference provided was bad, poses were good and one of them looked very challenging. But after male figure I wanted to go with something more subtle and gentle. 


(masked just in case if any children will ever view my blog XD)

I was lucky and found 360 turnaround animation on DeviantArt by lexlucas. Animation was good wuality enough to use as a reference and pose was just what I wanted.
I followed steps from the tutorial and started with the mannequin.
Doing this sculpt was harder and easier at the same time. Harder, because there were no symmetry on this time. Easier, because my understanding of the human body in 3D space improved after doing male figure. I followed all lines as tight as possible, but still allowed myself some space for adjustment in few areas. 

I also used mannequin hands. Connecting the head and hands to the body was a real pain without using dynamesh. I didn't want to use dynamesh, because it would ruin the feeling of limbs being separate. Clay brushes didn't work as smooth as you would expect them to, sometimes it felt like brush is only sculpting on one mesh but skipping another, that produced blobs. Anyway, I managed in the end somehow.
I also sculpted the head for female figure. I didn't follow reference exactly, my goal was just to create appealing female face, and I quite like the outcome. Especially considering that it was my first time ever sculpting the female face.

Like with dragon sculpt, I decided to make a nice render with a bit of Photoshop. I wanted to get that metal figure look. So I simply done metal render pass + some rim light and AO shadow passes. And played with blending modes in Photoshop. Have't really done any painting here, just random stuff on the background.

You can find high res images of her at my artstation






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